This is “Chapter Two” of the Persona blog, the master list that collects all of the posts that deal with storytelling systems specific to character creation.
Every human being has the same set of drives, but their primary drive sits at the core of their being, and often determines their actions and where they’re going to end up going. In a game where one’s principles are going to constantly be challenged and the temptation to fall is incredibly real, Virtues and Vices are increasingly important.
A character’s Virtue or Vice isn’t simply indicative of her morality. Having a Virtue like Good isn’t really appropriate, and is kind of boring, to boot. While a character’s Virtue is definitely a positive trait for her, she should absolutely be able to fulfill her Virtue while dealing with a traumatic situation. Sometimes even our Virtues can drive us to do terrible things.
This entry covers the basic steps behind character creation for the d10 system of World of Darkness, then subsequently applying the greater template of Cards.
I’ve tried, as best as I can, to make sure that this post has all the proper links for quick reference. Let me know if I’ve missed anything though!
People have the inherent capacity to act, behave and think. We can perform actions and have intuitive talents such as running, theorizing and persuading others. So does your character. His basic, fundamental capabilities are represented with Attributes, which are the foundation of all the acts that he performs.
A character’s Skills reflect the education and training he’s acquired over the course of his life, and are a reflection of his origins and interests. Skills can be acquired in any number of ways, from institutionalized learning to hard, hands-on experience. A young recruit at the police academy is trained to use a handgun, while a gangbanger learns to shoot as a matter of survival.
After a Card has drawn her Second Breath, she’s capable of doing some pretty interesting things that are separate from the power she draws from the Arcana. All Cards are capable of accessing these abilities.
This post runs through the Storytelling systems relevant to the Advantages unique to Cards: Vigor (the sheer strength of their will embodied), Anima (the energy they use to power their abilities), and Synergy (how “in sync” they are with their Persona).
This post is a compilation of all of the Merits that were developed with this homebrew in mind. They’re also specific to the template, so only Card characters can purchase them.
Because of their nature as part of the twin soul of a Card, there are certain things that Persona can and can’t do. This section is the systems component of the entry on Persona.